openBVE development version 1.2.6.105 has been released
...on Friday, 2 June 2010.
Changelog:
v1.2.6.105 (2010-07-02) |
â—� | Simulation Superelevation is now simulated. In previous versions, the train would simply roll around its z-axis, while now, one wheel is actually elevated on banked curves. |
â—� | Simulation The cant interpolation algorithm has been rewritten to make use of monotone cubic interpolation. This makes the train tilt on banked curves much more smoothly than before, when linear interpolation was used. |
â—� | Simulation The simulation of track inaccuracy has been overhauled. Aside from the previous horizontal and vertical offsets, cant is now irregular as well and lets the train shake to the sides. If the level of track accuracy changes from one block to the next, interpolation is now used, where before, the axles could make sudden jumps. |
â—� | Simulation The fly-by cameras now focus on the front car of the nearest train. Previously, the fly-by cameras would only focus on the player's train and shifted focus from the front car to the rear car on approach. |
â—� | Simulation Custom timetables that can be set up by route developers are now available in all trains. Previously, only trains where custom timetables were explicitly enabled could show them. For trains which explicitly support custom timetables, the timetables are shown as part of the 3D scenery (just as before), while for non-supported trains, they are shown as part of the UI overlay (and then can be scrolled using Shift+Up and Shift+Down just as with the default timetables). Note: This feature may be partly removed again for v1.2.7! |
â—� | Interface Keys and joystick buttons now employ key repeat, meaning that holding down a key or button will trigger the associated event multiple times until the key or button is released again. The default delay and repetition intervals are 500 and 100 milliseconds, respectively, and can be customized in the options.cfg file. |
â—� | Developing routes The new Options.CantBehavior command allows to change the way cant works in the Track.Curve command. The default behavior is that cant is unsigned, i.e. the sign is ignored and the superelevation is always towards the curve center, and that cant cannot be applied on straight track. The new behavior is that cant is signed, i.e. inward banking or outward banking can explicitly be set up, and that cant can also be applied on straight track. |
â—� | Developing routes The Train.Timetable command now accepts files that are relative to the Object folder in addition to the previous model of interpreting files relative to the current train's folder. Note: This feature may be removed again for v1.2.7! |
â—� | Developing objects Animated objects can now show the timetable as set up by CSV/RW routes. See the SpecialTexture parameter in the documentation for the [Object] section. This allows to integrate the custom timetable as part of the 3D cab geometry. |
â—� | Developing trains The [DigitalGauge] section in the panel2.cfg was previously confined to angles that did not span across the 6 o'clock position, i.e. angles between -180 and 180 degrees. This limitation has been overcome now due to a rewrite of the code that creates the individual triangles that make up the LED square. |
â—� | Sound When a train starts from standstill or when the camera is moved in sound range of a train, all run sounds of all cars start playing simultaneously. This leads to an undesired echo effect. To counteract this effect, track positions are assigned at which the run sounds start playing from the start, thus asynchronizing the car run sounds again. This is not done regularly, but only when considered necessary. |
â—� | Bugfix Cant was ignored on curves if the CantInMillimeters parameter in Track.Curve was a single character in length. |
â—� | Bugfix Some animated objects would stop being updated if jumping backward in time, for example when using the Jump to Station command. |
openBVE development branch release 1.2.6.106 has been released.
The only change is a small modification in the LED code.
openBVE stable release 1.2.7.0 has been released.
------------------------Deleted-----------------
Originally posted by Boylush:------------------------Deleted-----------------
Hi. Welcome to Singapore BVE Forums. Please introduce yourself at the Introductions thread. Thanks!
openBVE 1.2.7.2 updated 31 July 2010
â—� Simulation
The AI has been fine-tuned. It should stop gentler at stations now, being less prone to overrun than before. Also, it dynamically adapts its preferred driving speed depending on whether it is early or late at stations. Finally, the AI now stops in front of the preceding train, useful for tram scenarios or other scenarios where multiple trains are allowed to be within the same block.
â—� Simulation
When using the Jump to Station command, any previously derailed train will now be on the tracks again, not just the player's train.
â—� Interface
In the main menu, the train selection box now shows the Browse tab on startup, not the Route default tab.
â—� Interface
The lamps for the built-in ATS and ATC were previously not shown for panel.animated cabs. This was intentional in order to move cab developers to show the lamps as part of the cab itself. However, for consistency reasons, the lamps are now shown for all cabs, regardless of the underlying file format.
â—� Bugfix
Negative track positions in CSV/RW routes could crash the game (and RouteViewer, too). They are now reported as errors.
openBVE 1.2.7.3 released.
â—� Bugfix
The AI should adapt its preferred driving speed depending on earliness or lateness at stations since v1.2.7.2, but did not incorporate its timetable offset (for non-player trains). This would lead to the preceding train to drive slower after every station stop until it matched the player's train's timetable.
â—� Bugfix
The AI would not usually decelerate if overspeeding, but just cruise at its current (over)speed.
I never rely on A.I. Even with this improvement.
Originally posted by SBS7322B:I never rely on A.I. Even with this improvement.
Harbourvale Line relies on A.I.
Originally posted by yellowflip999:Harbourvale Line relies on A.I.
Because there's something called Route.RunInterval in the route file.
Um whitch one is better openbve or bve 4?
Originally posted by AqilM:Um whitch one is better openbve or bve 4?
I'll recommend openBVE.
openBVE or BVE4 is personnal choice. But I will say openBVE is better
Developers here develop for openBVE...
Originally posted by joeyfjj:Developers here develop for openBVE...
openBVE has more features and is more versatile. Developers here are planning to use functions that doesn't really support BVE4......
openBVE 1.2.7.4 released - 29 August 2010
â—� Bugfix
The renderer could crash when trying to render a string with characters outside the BMP (i.e. codepoints between 0x10000 and 0x10FFFF).
openBVE v1.2.7.100 (2010-09-11) released.
Development version - advanced users only
â—� Bugfix
Plugins could receive beacon types -3 or -2 when passing Track.Pattern commands. This was unintentional. Plugins no longer receive data from this command.
â—� Renderer
Reorganized the renderer so that static opaque scenery is now rendered using display lists. This should give noticable improvements in performance.
The renderer is awesomely fast.
ok...just downloaded latest version...
OMG! After i use the development version,
CGL fps (Cab View): 22 FPS. Original: 8 FPS
CGL Exterior view: 14 fps. Original: 3 FPS
Originally posted by Bryanwee1:OMG! After i use the development version,
CGL fps (Cab View): 22 FPSCGL Exterior view: 14 fps
No original FPS, how to compare?
Originally posted by Samuel Lee:No original FPS, how to compare?
Forget to add in. Edited.
openBVE v1.2.7.102 (2010-09-15) released.
Development version - advanced users only
â—� Interface
In the list of problems, critical errors are now shown first, followed by normal errors and warnings.
â—� Bugfix
A series of visual glitches have been fixed that were prominent in the v1.2.7.100 release.
openBVE v1.2.7.103 (2010-09-19) released.
Development version - advanced users only
â—� Renderer
Minor changes regarding z-buffer precision and blending of transparent faces.
openBVE v1.2.7.106 (2010-10-23) released
Development version - advanced users only
An attempt to reduce the amount of stutter that some users noticed with the new renderer.
Originally posted by Bryanwee1:openBVE v1.2.7.106 (2010-10-23) released
Development version - advanced users only
- Renderer
An attempt to reduce the amount of stutter that some users noticed with the new renderer.
Sutter is?