*** Hero ***
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PATH: Warrior > Fighter > Crusader > Hero
Hero: Advanced Combo
Type Passive
Description: Combo counter's max limit will be raised to 10. Two Combo counts can increase at the same time at the given probability.
Requires Crusader's LV 30(MAX) Combo.
Max Level 30: +30% attack bonus, 5 possible extra orbs, 60% chance to gather two orbs at a time.
Comment: Double Combo anyone? Basically this skill upgrades your old Combo with given probability. For level 30, you have a 60% chance to get 2 orbs instead of 1 from attacking once and all the way and up to 10 orbs. The first 5 you gather will be in blue color; the last 5 will be in red. The *red* orbs will stack over the blue ones (so you will only see the red ones). Rush can also charge orbs, and 2 at a time. However as for Hero's Sword although being a 2 hitter, only can charge once (but 60% chance to get 2 still, of course. But you won't get 3 nor 4).
Hero: Enrage
old name(s): Berserk
Type: Active
Description: Consume ten orbs to raise your attack power immensely.
Max Level 30: 40 MP、240 seconds duration、+26 weapon attack
Cooldown time:
Comment: The first 4th job finisher using all 10 orbs. Berserk does not stack with Rage, not sure if it works with attack pots.
Hero: Brandish
old name(s): Sword of Hero
Type: Active.
Description: Strike twice with the sword, hitting group of enemies.
Max Level 30: 25MP, 260%*2 attack power, up to 3 targets.
Comment: A new attack skill for the Hero class. It first forces a upper swing motion, followed by a long ranged downward slash. It hits up to 3 monsters and is quite powerful (supposedly). It's also pretty fast (almost as fast as a PS+FA). Sword of Hero however only registers as one hit for charging the combo counter (you can still get 2 orbs at once, but not 3 and not 4).
*** Paladin ***
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PATH: Warrior > Page > Knight > Paladin
Paladin: Holy Charge (Sword)
Type: Active
Description: The power of the sage is given to the Sword, raising the attacking power enormously.
Max Level 20: 30 MP, 140% attack bonus, 300 seconds duration.
Comment: Charge of the holy family. Currently the most powerful charge of the 4.
Paladin: Divine Charge (Hammer)
Type: Active
Description: The power of the sage is given to the Hammer, raising the attacking power enormously.
Max Level 20: 30 MP, 140% attack bonus, 300 seconds duration.
Comment: Holy Charge for blunt weapons.
Paladin: Advanced Charge
old name(s): Endless Blow
Type: Passive
Description: The higher the skill level, the more probability of not losing your charge when using Knight's Charge Blow (at maxed level it will never discharge). Power of Knight's Charge Blow also rises.
Max Level 10: Charge Blow attack power 350%, 100% probability of keeping your elemental charge when using Charge Blow.
Comment: This passive ability lets a Paladin to endlessly spam charge blow. And yes, Charge Blow stuns all 6 of the mobs just like 3rd Job.
Paladin: Blast
old name(s): Fighting Spirit, Spirit
Type: Active
Description: Stab a fireceful blow with your charged power into an enemy.
Max Level 30: 40 MP, 550% attack power
Comment: A single target, forced stab attack with a brand new animation (unique for each charge). Spirit does not activate final attack, and nor does it discharge your element. Note stabbing favors swords and discourages hammers. Overall a very nice addition to the Page class, no more Power Strike / Slash Blast / Final Attacks ever again.
Paladin: Sanctuary
Type: Active
Description: While using Holy Charge, summon a spiritual hammer to unleash a powerful holy shockwave, damaging up to 15 targets and up to until they have 1 HP remaining.
Cooldown time: 100 seconds.
Max Level 30: 60 MP, 900% attack power, up to 15 targets
Comment: Attack enemies with a summoned golden hammer doing 900% damage, however Sanctuary cannot actually do the kill (it will reduce the enemies' HP to 1 at best).
*** Dark Knight ***
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PATH: Warrior > Spearman > Dragon Knight > Dark Knight
Dark Knight: Berserk
old name(s): Dark Blow
Type: Passive
Description: Unlock the soul potential of the body as you become HP critical status, increasing your power explosively. Dark Blow's power will be lost once you have been recovered.
Max Level 30: Required HP level to activate: 40%, 200% attack bonus.
Comment: Dark Blow activates when you enter HP critical status; for example using sacrifice, dragon roar, or geting hit. It will self terminate once you have regained your health.
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Dark Knight: Beholder
old name(s): Dark Soul
Type: Summon
Description: Summon the Beholder (Dark Soul).
Max Level 10: 30 MP, 20 minutes lasting duration.
Comment: The Beholder (Dark Soul) is a small entity that can heal/buff the Dark Knight, see skills below. Since patch 1.2.71, cooldown timer has been removed.
Dark Knight: Beholder's Healing
old name(s): Dark Soul: Healing Mastery
Type: Passive
Description: The Dark Soul will heal the Dark Knight per every time interval. The higher the skill level the higher it heals.
Max Level 25: 10 seconds interval, 500 HP recovery
Comment: Not sure how this works, but this skill affects your Dark Soul and indirectly on the Dark Knight. A mini cleric helper that heals the Dark Knight periodically.
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Dark Knight: Beholder's Buff
old name(s): Dark Soul: Enchanting Mastery
Type: Passive
Description: The Dark Soul will enchant the Dark Knight with a power up per every time interval. There are several kinds of power ups, and you get them randomly. Power ups include increase in weapon defense, magic defense, avoidability, accuracy, as well as weapon attack.
Max Level 25: 25 seconds lasting duration for each buff, possible buffs include: weapon defense up, magic defense up,avoidability up, accuracy up, and weapon attack up, 10 seconds interval between casting times.
Comment: Perhaps the better skill out of the two; like Heal Mastery this skill affects your Dark Soul. In one of the videos, we get to see +50 defense, +15 accuracy, perhaps +15 weapon attack as well. The Dark Soul will randomly give out buffs over random time intervals (according to keunwp, the delay between the casting times can range from 10-30 seconds) . Note that the weapon attack buff does not stack with Dragon Knight's Dragon Blood.