Spirit JavelinType: Active
Description: Consuming only 200 stars, for a period of time you will have unlimited use of throwing stars from the deck of stars that you casted Soul Javelin with.
Max Level 30: 25 MP, 120 seconds duration.
Comment: When you activate Soul Javelin, 200 stars will be consumed from your current deck. During this time period with the buff activated, you will not consume stars when using star throwing skills (unlimited star usage). A clever way of extending the Night Roads' inventory in reality. Is this skill worth it? Look at Triple Throw below..
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Triple Throw Type: Active
Description: Throw 3 shurikens at once against one enemy.
Max Level 30: 20 MP, 150% attack power
Comment: Triple Throw looks exactly like Lucky 7, but you throw 3 shots instead of 2. Triple Throw can be used with shadow partner to make 6 hits per throw. It is not known whether or not if it uses the L7 formula or the claw/star formula.
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Ninja StormType: Active
Description: Call a companion to perform a whirlwind spin, causing nearby targets to be tossed away.
Max Level 10: 16MP, 150% attack power, 60% success rate, 150 distance.
Comment: A semi melee skill for the Night Road class. Tornado does have a probability rate of success in tossing mobs away. It seems also that enemies maybe tossed around at random directions... they are either tossed away or dragged over. The affected targets will also be stunned instantly upon being tossed. Since patch 1.2.71, Ninja Storm's knockback range will be determined by skill level.
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Maple HeroType: Party
Description: Party members will receive a % increase in their AP stats (STR, DEX, INT & LUK) for a period of time.
Max Level 20: 40 MP, 600 seconds, 10% increase in STR, DEX, INT & LUK
Comment: Exactly does what the description says, 10% more power for everyone.
FakeType: Passive
Description: Ability to forsee enemy movements and evade with quick reflexes.
Max Level 30: 30% chance to completely avoid all enemy attacks.
Comment: Flexible Body's ability to dodge is calculated separately from your base avoid stats. When Flexible Body kicks in, your character will flash in white and the "MISS" label won't appear. From the latest patch it looks like your character will automatically "smile" (F2 expression) when Flexible Body got you the "MISS".
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Showdown Type: Active
Description: Challenge the enemy: the monster's defenses will rise, but so do its EXP & droprate.
Max Level 30: 40 MP, 40% effect (100% success rate)
Comment: Challenge is a single target, mid range Disorder like skill. Yes they will give 40% more EXP and droprate upon being challenged. Probably useful for finding drops from low spawn monsters. But don't expect to use this inside a mob.
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Ninja AmbusType: Active
Description: For a period of time, ambush the enemy by laying traps. Amush works on up to 6 targets.
Max Level 30: 43MP, 100% attack power, 12 seconds trap duration, 150% range
Comment: You set a "trap" by casting Ambush inside a mob.. At least it looks like this way. Ninjas will come out and constantly attack the monsters being ambushed for a period of time. The monsters being ambushed are 100% free to move and attack however. Ambush dosen't work with critical apparently. Since patch 1.2.72T, Ambush deals around 2500 damage every second.
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VenomType: Passive
Description: Enchant your weapon with poison venom: making the deadly venom poisoning possible from your attacks
Max Level 30: magic power, 4 seconds poison duration, 30% success rate, 60% attack power
Comment: Now every one of your attacks (for example, savage blow, lucky7, etc) can poison the enemy! From the videos it looks extremely powerful, doing very high poison damage over very short time intervals. Some people mention that monsters can be poisoned up to 3 times.. Enchant Venom start up doing a basic damage, then as time passes by this damage will repeat about every second. This starting basic damage is quite random, but the damage dosen't change after the first time. Night Lord's "punching" claw can also cause venom poisoning.